#ifndef TEXTURE_VS
#define TEXTURE_VS

cbuffer per_frame : register(b0)
{
	matrix world;
	matrix view_proj;
	float3 pos;
	float2 size;
};

/*	We are only using the vertexshader here if in
	dx-10 mode since it doesnt support a NULL vertexshader */

void texture_vs()
{
}

#endif